resetSkinJoint - Skin Reset Maya Plugin by Michael B. Comet Copyright ©2004 Michael B. Comet This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA For information on poseDeformer contact: Michael B. Comet - firstname.lastname@example.org or visit http://www.comet-cartooons.com/toons/
This plugin provides a simple way to easily "reset" any joint used in a Maya skinCluster, so that it's current transform (position, rotation, scale) becomes the bind transform, as if it was just bound.
This allows easily adjustment the rest pose of the joint after skinning, without having to unskin, and then reskin and reload weights. This also resets the bindPose data so any bindPose nodes are also corrected.
This recompiled plugin requires a Windows version of Maya 6.0.
IMPORTANT: If you have a hierarchy of joints, you should select ALL the children that are skinned in addition to the one you want to reset, otherwise you will have only reset the parent joint and not the joints below, so the mesh may not look or function as expected.